11/18/2023 0 Comments Bakery unity forum![]() Texels is set to 30 and samples is set to 64. Default experimental settings are used. I am using Unity 2017.4.15f1 and am stuck with this version due to the game im making this for. _CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:127) ( startInfo)įtRenderLightmap+c_Iterator2.MoveNext () (at Assets/Editor/圆4/Bakery/scripts/ftRenderLightmap.cs:3804)įtRenderLightmap.RenderLightmapUpdate () (at Assets/Editor/圆4/Bakery/scripts/ftRenderLightmap.cs:2549) Win32Exception: ApplicationName='C:\Unity\Nixie's Authumn\Assets\Editor\圆4/Bakery/ftrace.exe', CommandLine='fixpos12 "C:\Users\xxxxx\AppData\Local\Temp\frender" "uvpos_LMGroup_Meshes.lz4" 2 0 1', CurrentDirectory='C:\Unity\Nixie's Authumn\Assets\Editor\圆4/Bakery' I also tried reimporting bakery all together. You can press Cancel but when you do the window reopens instantly. It gets stuck in "Adjusting sample points for (mesh group name here)." (in this case it was LMGroup_Meshes) The progress ranges from 0 to 3% aka it tries to progress the bar until the error pops up. We tried to get some help on Discord but nothing so far.I love the program but I keep getting this error here and there with some projects I am working on. We are using the _padding.asset approach, where we do not adjust padding during bakes and all static assets have a matching _padding.asset file. We have followed the steps in the FAQ about how to use Bakery with a source code control system -ġ) Everyone is using the same Unity versionĢ) Nothing from the Bakery or Editor/圆4/Bakery folders is committed, each team member has a fresh install of Bakery from the asset storeģ) Everyone has the same Project Settings > Bakery and using the same settings for each scene in the Bakery tab Is anyone having success or failures with this that they could share and help point us in the right direction? On the machine doing the Bake (RTX enabled) we have this: Whenever another team member tries to pen a scene that Bakery has baked, the lightmap is completely munged up.ġ) working machine Bakes and commits lightmap files - looks greatĢ) other team member opens scene in the editor or play mode - looks awful Hi! We've been using Bakery for a while with nice results, but only really with a single machine baking lights and doing builds. Possibly broken UVs on these objects? Maybe try baking these objects in a separate scene to check if they're OK on their own without waiting for too long?Īs Joe says, the 4 overlapping lights limitation is only relevant for shadowmasks (mixed lights), There are no limits for fully baked lights. Bakery doesn't load the lightmaps from the asset though, it stores them in a different location (hidden "!ftraceLightmaps" object in the scene).Īre "other lightmaps" also rendered with Bakery? Sectors should merge properly with other-sector and non-sector lightmaps, but Bakery can't mix with Progressive-baked lightmaps. The asset is changed in case you bake light / reflection probes. I also recommend updating to the latest patch, in case you're using OptiX 7: Please also check this info on HDRP, especially about sky intensity: ![]() (the box is vertex-lit and is part of a sector)Ĭan you show me that error and a few last lines in the console log? Did you disable "export geometry and maps" or "update unmodified lights" by any chance?ĭoes it work differently with a full non-sector bake? There shouldn't be any difference. ![]()
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